Mass Effect 3
FREE with Super Saver Shipping
Product Features
Platform: Xbox 360 | Edition: Collector
- Premium metal case featuring commemorative artwork of Commander
Shepard. - 70-page hardbound art book featuring hundreds of unique and gorgeous
illustrations from the BioWare development team plus an exclusive 4x6
lithographic print featuring a one-of-a-kind piece of artwork - Limited edition Mass Effect comic by Dark Horse Comics, complete
with unique cover artwork - Join the ranks of the N7 with the premium fabric N7 patch
- A full collection of in-game content that can't be found anywhere
else!
Product Details
Edition: Collector | Platform: Xbox 360
- Shipping: This item is also available for shipping to select
countries outside the U.S.
magazine Xbox World, divulging some mid-production intel about
Shepard and company. The info is scattershot; little pieces of unconnected
details about many different aspects of the game. Still, they help to create
a larger picture of BioWare's vision for the game.
For those of you who want stay spoiler-free, here's a broad over-arching
synopsis. If all goes according to plan, Mass Effect 3 is going to
be bigger than its predecessors: It's also going to be more detailed than
ever before. BioWare's goal is to create a realistic physical world worthy
of holding the epic universe they created and that their fans love.
Warning: Spoilers below. This is the point of no-return. Reading
past this point will reveal information vital to the plot of Mass Effect
3
1. Mass Effect 3 will have fewer party characters than
Mass Effect 2
Don't expect to have nearly as many characters in Mass Effect 3 as you did
in ME2. ME2's large crew—12 playable characters—was
necessary for the game's posse-building storyline, but was a little large
for BioWare's taste.
"Twelve was a big number in Mass Effect 2 - almost too big", says Hudson.
"We're focused on a smaller squad with deeper relationships and more
interesting interplay in Mass Effect 3' he explains. "We're not going to
have twelve again but we are going to do more with the characters on your
squad including Liara, and Kaidan or Ashley. And we're bringing everyone
back - every main character is in Mass Effect 3 somewhere."
So yes, it is very possible that you might not get to control your
favorite ME2 character. That said, every character from the game
has a role to play in the story, provided they survived your trip through
the Omega-4 relay.
2. You will travel to new worlds.
This one's kind of a no-brainer. Many of the planets you'll visit in ME3
are places you've only heard about in previous games. Hudson mentions that
you'll see Palaven (the Turian homeworld) and Rannoch (the Quarian
homeworld) in the game. It's also confirmed that you will return to Krogan
homeworld Tunchaka.
As you might have already guessed, Shepard will also be going to Earth in
this game. Hudson said that players will get to see "a Seattle/Vancouver
megacity" both before and after the Reapers destroy it. Connecting the world
of Mass Effect to our own, the city is designed to look just like
Vancouver. "If you Google Map Vancouver the layout is pretty much the exact
same as our map," according to level artist Don Arceta.
3. Those worlds are going to be big.
Reapers are big. In order to have accommodate fights with them, or even
having them nearby means designing levels much larger than the usual
spaceship corridors that make up a large portion of Mass Effect's
locales. Many of levels will include more open spaces. BioWare plans to make
the shift in a way a dramatic way, claiming that some levels that are not
only larger than anything ever seen in a Mass Effect game, but
larger than any game built with the Unreal Engine.
Think of it this way. At least one level has to be big enough for Shepard
to fight using a 50-foot tall Cerberus mech.
4. In combat, you'll need to think on your feet
The gunplay in Mass Effect 2 is mostly standard cover-based shooter
fare. It was often OK to hide behind cover, picking off enemies at the back
of a room while directing your teammates. The ME3 team plans to
change that. They want you to be forced to scramble. To do that, BioWare is
putting enemy tactics at the forefront. Different types of enemies will not
only have varying abilities, they'll use those skills in tandem against you.
"Some will provide covering fire for snipers, some will deploy smoke to hide
advancing comrades, others will coordinate subordinate units, and one will
stomp around consuming its fallen friends to fuel itself," according to the
feature.
5. Weapons are going to be much more customizable and detailed
In keeping up with their pledge to create a "deeper RPG experience" this
time around, you'll be able to fine-tune your weapons in Mass Effect 3
much more than the last two games. "Every weapon is modular and can be
customised with up to five modifications; scopes increase a rifle's zoom
factor, new barrels increase accuracy or damage," Says Hudson. "Sling your
gun on a workbench and it can be customised for a job at hand." Based on
that last part, it sounds like it may be important to not only upgrade your
weapons, but adjust them to suit different situations.
Hudson also mentioned that the team has been mixing it up with members of
the DICE team, getting advice on how to make the guns sound realistic in
varying environments.
Now that you've read all that, you're probably not happy that you'll have
to wait until 2012 to finally get your hands on it.
ไม่มีความคิดเห็น:
แสดงความคิดเห็น