วันพุธที่ 8 มิถุนายน พ.ศ. 2554

Mass Effect 3

Mass Effect 3






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Product Features

Platform: Xbox 360 | Edition: Collector
  • Premium metal case featuring commemorative artwork of Commander
    Shepard.
  • 70-page hardbound art book featuring hundreds of unique and gorgeous
    illustrations from the BioWare development team plus an exclusive 4x6
    lithographic print featuring a one-of-a-kind piece of artwork
  • Limited edition Mass Effect comic by Dark Horse Comics, complete
    with unique cover artwork
  • Join the ranks of the N7 with the premium fabric N7 patch
  • A full collection of in-game content that can't be found anywhere
    else!

Product Details

Edition: Collector | Platform: Xbox 360
  • Shipping: This item is also available for shipping to select
    countries outside the U.S.




    Mass Effect 3 executive producer Casey Hudson spoke with UK
    magazine Xbox World, divulging some mid-production intel about
    Shepard and company. The info is scattershot; little pieces of unconnected
    details about many different aspects of the game. Still, they help to create
    a larger picture of BioWare's vision for the game.
    For those of you who want stay spoiler-free, here's a broad over-arching
    synopsis. If all goes according to plan, Mass Effect 3 is going to
    be bigger than its predecessors: It's also going to be more detailed than
    ever before. BioWare's goal is to create a realistic physical world worthy
    of holding the epic universe they created and that their fans love.
    Warning: Spoilers below. This is the point of no-return. Reading
    past this point will reveal information vital to the plot of Mass Effect
    3

    1. Mass Effect 3 will have fewer party characters than
    Mass Effect 2


    Don't expect to have nearly as many characters in Mass Effect 3 as you did
    in ME2. ME2's large crew—12 playable characters—was
    necessary for the game's posse-building storyline, but was a little large
    for BioWare's taste.
    "Twelve was a big number in Mass Effect 2 - almost too big", says Hudson.
    "We're focused on a smaller squad with deeper relationships and more
    interesting interplay in Mass Effect 3' he explains. "We're not going to
    have twelve again but we are going to do more with the characters on your
    squad including Liara, and Kaidan or Ashley. And we're bringing everyone
    back - every main character is in Mass Effect 3 somewhere."
    So yes, it is very possible that you might not get to control your
    favorite ME2 character. That said, every character from the game
    has a role to play in the story, provided they survived your trip through
    the Omega-4 relay.
    2. You will travel to new worlds.

    This one's kind of a no-brainer. Many of the planets you'll visit in ME3
    are places you've only heard about in previous games. Hudson mentions that
    you'll see Palaven (the Turian homeworld) and Rannoch (the Quarian
    homeworld) in the game. It's also confirmed that you will return to Krogan
    homeworld Tunchaka.
    As you might have already guessed, Shepard will also be going to Earth in
    this game. Hudson said that players will get to see "a Seattle/Vancouver
    megacity" both before and after the Reapers destroy it. Connecting the world
    of Mass Effect to our own, the city is designed to look just like
    Vancouver. "If you Google Map Vancouver the layout is pretty much the exact
    same as our map," according to level artist Don Arceta.
    3. Those worlds are going to be big.

    Reapers are big. In order to have accommodate fights with them, or even
    having them nearby means designing levels much larger than the usual
    spaceship corridors that make up a large portion of Mass Effect's
    locales. Many of levels will include more open spaces. BioWare plans to make
    the shift in a way a dramatic way, claiming that some levels that are not
    only larger than anything ever seen in a Mass Effect game, but
    larger than any game built with the Unreal Engine.
    Think of it this way. At least one level has to be big enough for Shepard
    to fight using a 50-foot tall Cerberus mech.
    4. In combat, you'll need to think on your feet

    The gunplay in Mass Effect 2 is mostly standard cover-based shooter
    fare. It was often OK to hide behind cover, picking off enemies at the back
    of a room while directing your teammates. The ME3 team plans to
    change that. They want you to be forced to scramble. To do that, BioWare is
    putting enemy tactics at the forefront. Different types of enemies will not
    only have varying abilities, they'll use those skills in tandem against you.
    "Some will provide covering fire for snipers, some will deploy smoke to hide
    advancing comrades, others will coordinate subordinate units, and one will
    stomp around consuming its fallen friends to fuel itself," according to the
    feature.
    5. Weapons are going to be much more customizable and detailed

    In keeping up with their pledge to create a "deeper RPG experience" this
    time around, you'll be able to fine-tune your weapons in Mass Effect 3
    much more than the last two games. "Every weapon is modular and can be
    customised with up to five modifications; scopes increase a rifle's zoom
    factor, new barrels increase accuracy or damage," Says Hudson. "Sling your
    gun on a workbench and it can be customised for a job at hand." Based on
    that last part, it sounds like it may be important to not only upgrade your
    weapons, but adjust them to suit different situations.
    Hudson also mentioned that the team has been mixing it up with members of
    the DICE team, getting advice on how to make the guns sound realistic in
    varying environments.
    Now that you've read all that, you're probably not happy that you'll have
    to wait until 2012 to finally get your hands on it.

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